Facebook made China censorship tool

Posted by & filed under Censorship, China, Civil Liberties, Cybersecurity, Ethical Issues, ethics.

Facebook worked on special software so it could potentially accommodate censorship demands in China.  Since 2009, the only way to access Facebook in China has been via a virtual private network – software designed to “spoof” your real location and avoid local internet restrictions.  Facebook, which has 1.8 billion active users, is aggressively looking to… Read more »

Canadians want judicial oversight of any new digital snooping powers for police

Posted by & filed under Civil Liberties, Cybersecurity, Ethical Issues, IT and Politics, IT and the law.

Most Canadians feel strongly about their right to privacy online, but a new poll shows the vast majority are willing to grant police new powers to track suspects in the digital realm — so long as the courts oversee the cops. Source: CBC Date: November 17th, 2016 Link: http://www.cbc.ca/news/investigates/police-power-privacy-poll-1.3854186 Discussion 1) In the US, leaks by a whistleblower, Edward… Read more »

My Insane Adventure to Buy Snap’s New Spectacles

Posted by & filed under Competitive advantage, Consumer Technology, IT Trends.

wiley-blog LATE LAST WEEK, a Minionesque vending machine mysteriously appeared in a parking lot near Snap’s original offices in Venice, California. It was named Snapbot, and it was there to sell Specs, the company’s goofy new picture-taking sunglasses, for $130 a pop to anyone who got there fast enough. After 24 hours, the machine disappeared…. Read more »

Snap’s Spectacles Are the First Camera We Actually Want to Wear

Posted by & filed under Consumer Technology, Emerging Technologies, Entertainment.

Snap, the company formerly known as Snapchat, just released its sunglasses with built-in cameras. They’re tough to get, but fun to use and they just might be the first face computer you’ll actually want to wear. Source: Wired Magazine Date: November 17th, 2016 Link to video (under Gadgets area): https://www.wired.com/ Discussion 1) How might a company you work… Read more »

The NFL’s Pittsburg Steelers experimenting with robot tackling dummies

Posted by & filed under IT and Sport, IT Trends.

A Mobile Virtual Player, a remote controlled robotic dummy, was introduced during Steelers workouts. The mobile dummies, developed at Dartmouth College, could aid in tackling development without the risk of players hitting each other.  “The applications we are quickly finding are endless,” coach Mike Tomlin told the team’s official website. “It never gets tired. It… Read more »

Beware online “filter bubbles”

Posted by & filed under Competitive advantage, Ethical Issues.

[ted id=1091] As web companies strive to tailor their services (including news and search results) to our personal tastes, there’s a dangerous unintended consequence: We get trapped in a “filter bubble” and don’t get exposed to information that could challenge or broaden our worldview. Eli Pariser argues powerfully that this will ultimately prove to be… Read more »

‘Invulnerability illusion’ leaves younger people exposed to web frauds

Posted by & filed under Cyber attack, Cybersecurity, Ethical Issues, ethics.

If you’re a younger person who thinks older people are more likely to get scammed online than you are, your dodgy prince awaits.  A recent Better Business Bureau study found 69 per cent of online scam victims are under 45 — and millennials are more likely to get conned than baby boomers.  “Despite the perception that… Read more »

Battlefield 1: Can a video game about WW I be both entertaining and a history lesson?

Posted by & filed under Digital Policy, Entertainment, Ethical Issues, ethics, Gaming.

After about two minutes — if you survive that long — you run out of ammo, and find yourself outnumbered. When you’re inevitably gunned down, a short card with your soldier’s name and lifespan appears on the screen — for example, “Matthew Collings (1884-1918).” Then you’re placed in the role of another doomed recruit, in another part of… Read more »

Should games firms welcome or fear Chinese conquest?

Posted by & filed under Competitive advantage, Consumer Technology, Entertainment, Gaming.

The Chinese are coming and they’re hungry for games companies.  They need new content to feed their 560 million avid gamers, who contribute to the biggest gaming market in the world – worth an estimated $24.4bn (£19.8bn) in 2016, according to Newzoo.  And this market is growing at around 15% a year. Source: BBC Technology News… Read more »