Posted by & filed under Competitive advantage, Consumer Technology, Entertainment, Gaming.

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The Chinese are coming and they’re hungry for games companies.  They need new content to feed their 560 million avid gamers, who contribute to the biggest gaming market in the world – worth an estimated $24.4bn (£19.8bn) in 2016, according to Newzoo.  And this market is growing at around 15% a year.

Source: BBC Technology News

Date: November 9th, 2016

Link: http://www.bbc.com/news/business-37850092

Discussion

1) “Although the processing power of the smartphone is increasing every year, we still need to redesign the game and repurpose the existing assets for mobile.”  If this is true for games, what other companies need to worry about this?

2) “The burgeoning power of Chinese companies and the explosion in the popularity of gaming in a country of 1.36 billion people, poses a potential threat to Western dominance of creative gaming content.”   Which other technology companies might be at risk?

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