Posted by & filed under Digital Policy, Entertainment, Ethical Issues, ethics, Gaming.

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After about two minutes — if you survive that long — you run out of ammo, and find yourself outnumbered. When you’re inevitably gunned down, a short card with your soldier’s name and lifespan appears on the screen — for example, “Matthew Collings (1884-1918).” Then you’re placed in the role of another doomed recruit, in another part of the battlefield.  The point Battlefield 1 clearly wants to make is that the war took young soldiers’ lives by the thousands — most of them never had the chance for a moment of glory.

Source: CBC

Date: November 9th, 2016

Link: http://www.cbc.ca/news/entertainment/battlefield-1-history-1.3821500

Discussion

1) “I think it really drove home, in a very small nutshell, what I think some of these battles must have felt like,” he said. “I think it was quite poignant.”  In what ways might a game like this be used in school or university, or is it not appropriate?

2) In what other ways might games like this be used to educate?

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