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Let’s rewind a decade. It’s 2009. Vancouver, Canada.

Stewart Butterfield,  known already for his part in building Flickr,  a photo-sharing service acquired by Yahoo in 2005, decided to try his hand — again — at building a game. Flickr had been a failed attempt at a game called Game Neverending followed by a big pivot. This time, Butterfield would make it work.

To make his dreams a reality, he joined forces with Flickr’s original chief software architect Cal Henderson, as well as former Flickr employees Eric Costello and Serguei Mourachov, who like himself, had served some time at Yahoo  after the acquisition. Together, they would build Tiny Speck, the company behind an artful, non-combat massively multiplayer online game.


Source:   Tech Crunch

Date:  May 29th, 2019



1) This article is about the development of Slack.  What is Slack, and why would it be useful?

2) Why do you think a gaming company pivoted to build a workplace productivity tool?

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