Posted by & filed under Gaming, global networking, industry analysis, MMO, money, online business, online gaming, programming, virtualization.

Description: For all the legions of programmers coding the movement of individual blades of grass, and all the advances in processing power and VR, the simulated worlds of online gaming still behave nothing like the real one.

Source: Wired

Date: January 12, 2016

online worlds

“In the last few years we’ve seen the abysmal failure of games attempting to mimic the World of Warcraft model of repeating scripted content. The average gamer age is 37, the industry is worth a hundred billion dollars, and people are hungry for deeper experiences. They want their actions to make a difference.” says Herman Narula, founder and CEO of London-based virtual-world-simulation startup Improbable.

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Questions for discussion:

1. Do you play any online MMO Games?

2. How close do you think technology is to bringing this sort of functionality to the every-day gamer?

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